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FILE 002 DIGITAL / 2026

MEGA
SHIORI

A playable Shiori Novella character mod designed to feel thematic, balanced, and at home inside MegaBonk.

PLATFORM
MEGABONK
RELEASE
THUNDERSTORE
STATUS
ONGOING
Shiori Novella as a playable character in MegaBonk, alongside the Bookmark of Memories weapon and Forbidden Knowledge passive.
IN-GAME CAPTURE / 001PLAYABLE BUILD

OVERVIEW CHARACTER MOD

LORE, GAMEPLAY, AND CHARACTER DESIGN IN ONE BUILD.

MegaShiori adds VTuber Shiori Novella to MegaBonk as a custom playable character. The goal is more than a model swap: her appearance, motion, weapon, passive, and balance are all intended to feel connected to her themes and lore.

The current build is fully playable and enjoyable in a complete run. Development remains ongoing as the character receives further animation, balance, and presentation polish.

FEATURE SET CURRENT BUILD

PLAYABLE CHARACTER SYSTEM

The release combines a custom model with the gameplay components needed for a distinct MegaBonk character.

01 / MODELANIMATED CHARACTER

A custom Shiori model and skin presented as a complete character-select option.

02 / MOTIONGAMEPLAY ANIMATIONS

Custom idle, run, jump, fall, and grind animation states.

03 / WEAPONBOOKMARK OF MEMORIES

A thematic custom weapon that launches an explosive bookmark toward the nearest enemy.

04 / PASSIVEFORBIDDEN KNOWLEDGE

A character passive built around increasing experience gain as the run progresses.

01 DEVELOPMENT PROCESS

BUILDING INSIDE A COMMUNITY-MADE CHARACTER PIPELINE.

Adding a new character to MegaBonk relies heavily on the Custom Character Creator framework. Blender and Unity form the core production environment for preparing the character, setting up the assets, and bringing the final package into the game.

The framework makes custom characters possible, but the finished experience still depends on how every model, animation, weapon, passive, and configuration detail is assembled.

CONSTRAINT LOG IMPLEMENTATION ISSUES

CHALLENGES

The difficult work centered on making custom content behave correctly once it left the editor and entered the live game.

01 / ANIMATION

MAKING THE CHARACTER MOVE NATURALLY

Custom animations had to trigger correctly across idle, running, jumping, falling, and grinding without breaking the character presentation.

02 / WEAPON

GETTING A CUSTOM ATTACK IN-GAME

The Bookmark of Memories needed to appear correctly, target enemies, and function as a reliable weapon rather than only a visual concept.

03 / BALANCE

THEMATIC WITHOUT FEELING OUT OF PLACE

The weapon and passive need to express Shiori’s identity while remaining enjoyable and appropriately balanced alongside the base-game roster.

CURRENT READOUTPLAYABLE
BUILD
POLISH ONGOING

RESULT CURRENT STATE

FULLY WORKING, FUN TO PLAY, AND STILL IMPROVING.

The character is now functional from character selection through active gameplay. Shiori has her own animated model, weapon, passive, and skin, giving the project a complete foundation rather than the feel of an unfinished model replacement.

Some edges still need refinement, particularly around animation quality, weapon behavior, and long-term balance. The project remains active because the current release is a strong playable version—not the final limit of the idea.

PUBLIC RELEASE THUNDERSTORE

DOWNLOAD MEGASHIORI

The current build is available as ShioriNovella by CubicCreates. It can be installed through Thunderstore Mod Manager or r2modman.

OPEN THUNDERSTORE ↗
PACKAGE
SHIORINOVELLA
AUTHOR
CUBICCREATES
TYPE
CUSTOM CHARACTER
DEPENDENCY
SHADOWTH117 FIX

TOOLCHAIN MODEL / IMPLEMENT / RELEASE

TOOLS & TECHNOLOGIES

  • ENGINEUNITY
  • 3D WORKFLOWBLENDER
  • FRAMEWORKCHARACTER CREATOR
  • DISTRIBUTIONTHUNDERSTORE

MegaShiori is an unofficial fan-made project and is not affiliated with COVER Corp., hololive production, or the developers of MegaBonk.