A custom Shiori model and skin presented as a complete character-select option.
FILE 002 DIGITAL / 2026
MEGA
SHIORI
A playable Shiori Novella character mod designed to feel thematic, balanced, and at home inside MegaBonk.
- PLATFORM
- MEGABONK
- RELEASE
- THUNDERSTORE
- STATUS
- ONGOING
OVERVIEW CHARACTER MOD
LORE, GAMEPLAY, AND CHARACTER DESIGN IN ONE BUILD.
MegaShiori adds VTuber Shiori Novella to MegaBonk as a custom playable character. The goal is more than a model swap: her appearance, motion, weapon, passive, and balance are all intended to feel connected to her themes and lore.
The current build is fully playable and enjoyable in a complete run. Development remains ongoing as the character receives further animation, balance, and presentation polish.
FEATURE SET CURRENT BUILD
PLAYABLE CHARACTER SYSTEM
The release combines a custom model with the gameplay components needed for a distinct MegaBonk character.
Custom idle, run, jump, fall, and grind animation states.
A thematic custom weapon that launches an explosive bookmark toward the nearest enemy.
A character passive built around increasing experience gain as the run progresses.
01 DEVELOPMENT PROCESS
BUILDING INSIDE A COMMUNITY-MADE CHARACTER PIPELINE.
Adding a new character to MegaBonk relies heavily on the Custom Character Creator framework. Blender and Unity form the core production environment for preparing the character, setting up the assets, and bringing the final package into the game.
The framework makes custom characters possible, but the finished experience still depends on how every model, animation, weapon, passive, and configuration detail is assembled.
CONSTRAINT LOG IMPLEMENTATION ISSUES
CHALLENGES
The difficult work centered on making custom content behave correctly once it left the editor and entered the live game.
MAKING THE CHARACTER MOVE NATURALLY
Custom animations had to trigger correctly across idle, running, jumping, falling, and grinding without breaking the character presentation.
GETTING A CUSTOM ATTACK IN-GAME
The Bookmark of Memories needed to appear correctly, target enemies, and function as a reliable weapon rather than only a visual concept.
THEMATIC WITHOUT FEELING OUT OF PLACE
The weapon and passive need to express Shiori’s identity while remaining enjoyable and appropriately balanced alongside the base-game roster.
BUILDPOLISH ONGOING
RESULT CURRENT STATE
FULLY WORKING, FUN TO PLAY, AND STILL IMPROVING.
The character is now functional from character selection through active gameplay. Shiori has her own animated model, weapon, passive, and skin, giving the project a complete foundation rather than the feel of an unfinished model replacement.
Some edges still need refinement, particularly around animation quality, weapon behavior, and long-term balance. The project remains active because the current release is a strong playable version—not the final limit of the idea.
PUBLIC RELEASE THUNDERSTORE
DOWNLOAD MEGASHIORI
The current build is available as ShioriNovella by CubicCreates. It can be installed through Thunderstore Mod Manager or r2modman.
OPEN THUNDERSTORE ↗- PACKAGE
- SHIORINOVELLA
- AUTHOR
- CUBICCREATES
- TYPE
- CUSTOM CHARACTER
- DEPENDENCY
- SHADOWTH117 FIX
TOOLCHAIN MODEL / IMPLEMENT / RELEASE
TOOLS & TECHNOLOGIES
- ENGINEUNITY
- 3D WORKFLOWBLENDER
- FRAMEWORKCHARACTER CREATOR
- DISTRIBUTIONTHUNDERSTORE
MegaShiori is an unofficial fan-made project and is not affiliated with COVER Corp., hololive production, or the developers of MegaBonk.